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It's been three decades since the Sony PlayStation first brought to life some of the video game industry's most beloved franchises. The gaming console expanded into the U.S. a year later in 1995. "We went into markets where video gaming had never really been a thing. Most recently, Microsoft's $69 billion Activision Blizzard acquisition presented a major threat to Sony's long-standing gaming business. Watch the video to learn more about the story of Sony's PlayStation and to hear what is next for the company.
Persons: It's, Jim Ryan, Ryan, Shawn Layden, Layden, Carolina Milanesi Organizations: Sony PlayStation, Sony Interactive Entertainment, PlayStation, Nintendo, Sega, Sony Interactive Entertainment Worldwide, Sony Music, Sony Electronics, Activision Blizzard, Activision, Microsoft, Sony Locations: Japan, U.S, Europe, Italy, Spain
"I thought there has to be a secret to doing 3D modeling. She asked game developers how they would approach 3D modeling, thinking they'd have an answer from their experience rendering objects on a screen. It uses machine learning to turn drawings into digital 3D models. Kaedim's plan to take on 3D modeling in the metaverse and digital businessPsoma said that with the rise of the metaverse and digital spaces, the need for 3D modeling has only grown. For example, she said, retailers could use Kaedim's 3D-modeling software to digitize inventory and create online storefronts for customers to interact with.
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